Guides / Pixel art for games

How to make pixel art for games

Game pixel art is different from illustration: every tile, sprite, and frame must read at a small size, animate cleanly, and import without blur. Use this checklist, then jump into curated tutorials and CC0 packs.

1. Lock resolution and palette early

Pick a base tile size (often 16×16 or 32×32) and a limited palette before you draw characters. Consistent scale keeps a pixel-art world map, UI, and characters readable together.

2. Build reusable pieces

Browse verified CC0 pixel art game assets when you need commercial-safe starters (tilesets, characters, UI kits).

3. Learn animation for games

Walk cycles, idle loops, and attack timing matter more than single stills. Start with:

Filter the full catalog by category Animation or Game art.

4. Export for engines without blur

Turn off texture filtering / use nearest-neighbor sampling. In Godot specifically, see how to make pixel art in Godot not blurry. Compare engines on our open-source game engines directory.

5. Keep learning from free tutorials

Cat Pixel Art indexes free public tutorials — we do not host full articles. Open the tutorial index, filter by technique (tileset, sprite, shading), then read on the original site.